Wii fit trainer rule 34. Wii Fit Trainer 2019-07-25

Wii fit trainer rule 34 Rating: 4,1/10 651 reviews

[Pixiv] Wii Fit Trainer

wii fit trainer rule 34

Hoop Hurricane 2% loop 1 , 4% loop 2 The hoops opponents, hit multiple times, and have an overall faster animation. Firing a fully charged Sun Salutation also heals Wii Fit Trainer by 2%. By extension, these traits also grant her a good approach and, when coupled with Header, make her potent at. The fitness instructor gained notoriety online after she was revealed as a playable character in the fighting game unveiled at the 2013 E3. Wii Fit Trainer's special moves were also improved in a variety of ways. Deep Breathing itself is also flawed: its duration is short and its recharge time is long, which necessitate wise usage. After stepping off, the Balance Board floats into the air, waves goodbye to Wii Fit Trainer, and then disappears in a puff of smoke.

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Wii_Fit_Trainer

wii fit trainer rule 34

Name Damage Description Lunge 3% most , 2% late rear Performs a Single Leg Extension, Knee Raise, and Single Leg Kneeling Squat to attack with an outstretched arm, knee strike, and kneeling stomp, respectively. While it grants minimal vertical distance and has an extreme amount of ending lag, it grants very good horizontal distance. However, it comes out on frame 20, which makes it Wii Fit Trainer's slowest aerial. Much like 's side taunt, this taunt can allow Wii Fit Trainer to avoid attacks with high hitboxes. It has fairly quick start-up and deals both respectable damage and high hitstun, but lacks knockback for its power and has high ending lag. Wii Fit Trainer's range is further hindered by her grounded moves largely keeping her stationary, with her up smash being possibly her riskiest yet most rewarding move: despite being her strongest attack overall with or without Deep Breathing, its strongest hitbox is located entirely at her hands and upper arms, making it deceptively difficult to hit even grounded opponents who are practically touching her, unless their hurtboxes are high or large.

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Wii Fit Trainer

wii fit trainer rule 34

Overall, Wii Fit Trainer has a steep learning curve, as wise usage of her distinct hitbox placements can confound opponents and leave them guessing as to how to counteract them. However, its considerable start-up and ending lag make it very punishable. Get close to a foe and, if you time it right, you can do a rep to hit them twice. Bridge 12% Assumes the Bridge pose to attack with her knees. It can meteor smash aerial opponents, but not grounded ones.

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Watch wii fit trainer rule 34

wii fit trainer rule 34

However, it has a long recharge time. There is one British voice for each gender and one American voice. . However, she has nevertheless managed to achieve a decent amount of success at various levels of tournament play: and have collectively won a handful of local tournaments, while John Numbers, and have each managed to achieve several high placings in both singles and play at regional and national tournaments. Huge Header 15% clean headbutt , 10% late headbutt The soccer ball is much larger, but is slower and deals less damage. In addition to its offensive benefits, Deep Breathing also slightly heals Wii Fit Trainer like Sun Salutation. Jumbo Hoop 6% Covers minimal vertical distance, but considerable horizontal distance.

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Wii_Fit_Trainer

wii fit trainer rule 34

It also deals 5% to any opponents that come into contact with the hoops, which grants it some protection against edge-guarders. You can choose one of two Trainers to help whip you into shape - or better yet, whip everyone else into shape! However, its purely vertical hitbox makes it extremely difficult to use against a grounded opponent, as Wii Fit Trainer has to practically touch them in order to hit them. It has impressive mindgame potential overall, due to its manipulable nature and hitboxes. Wii Fit Trainer is currently ranked 51st out of 55 on the , placing her at the bottom of the F tier, and making her the lowest ranking and the lowest ranked sole representative. He has wins over , , and.

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Watch wii fit trainer rule 34

wii fit trainer rule 34

This Final Smash's individual hits don't hurt much, but they add up and can even push foes off the edge. However, it cannot be used again until Wii Fit Trainer lands on a platform or stage, while its meteor smash hitbox is small due to only covering her head. The male Wii Fit Trainer was later confirmed to be an during a on April 8th, 2014. It comes out on frame 6, making it Wii Fit Trainer's second fastest aerial, and a fast attack in general. The third hit is able to grounded opponents, which can easily follow up into a tilt attack or a smash attack.

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Watch wii fit trainer rule 34

wii fit trainer rule 34

Lastly, Wii Fit Trainer's varied recovery is nonetheless predictable, as Super Hoop is quite easy to due to its linearity, rather slow speed and very minimal horizontal range. It is one of the most damaging pummels in the game, but also the second slowest one in the game, surpassed only by 's. If released at full charge, it will heal 3%. The following moveset list details the properties of her attacks when she has not used Deep Breathing. However, Wii Fit Trainer's strengths are counterbalanced by her short range, owing to her hitboxes being mostly focused on very specific parts of her body.

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[Pixiv] Wii Fit Trainer

wii fit trainer rule 34

Gate 6% Assumes the Gate pose while sliding to attack with her arcing arm. Its front hit may not reliably connect, as the hitbox is at Wii Fit Trainer's arm, especially if the opponent is small or the opponent has been buried. Placed 9th at ; 17th at ; and 25th at. As such, she performs optimally with a hit and run playstyle that relies on using her unique hitboxes for combos, mindgames, punishment and warding off pressure, using her potent air game for edge-guarding, and using her projectiles to camp or zone. Despite players pointing out her great camping potential courtesy of and , 's healing and temporary buff abilities, potentially powerful combos when given the opportunity, and her fast frame data, most have argued that her disadvantages were too significant in competitive play, such as her poor range, very limited combo options, and her overall moveset's infamously small hitboxes most notably her grab before update 1.

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Wii_Fit_Trainer

wii fit trainer rule 34

Due to having the highest amount of start-up lag out her smash attacks, as well as a considerable amount of ending lag, it is very punishable. It has good vertical range and its clean hitboxes grant from start-up, making it useful for aerial protection. Torrent coming up soon --------------------------------------------------------------- Un montón de imágenes de pixiv, esta es mi primera galería de pixiv, espero no romper ninguna regla ni nada. It has a respectable duration, which makes it useful for mindgames when used alongside a. She was revealed at on June 11th, 2013. Meanwhile, Wii Fit Trainer is invincible! Keep those glutes tucked in! When fully charged, it even heals you slightly! Although the majority of Wii Fit Trainer's moves have minimal start-up lag, they are hindered by considerable ending lag. Lastly, Wii Fit Trainer's recovery is predictable and short-ranged without extendable elements such as Header or button mashing Super Hoop.

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Wii_Fit_Trainer

wii fit trainer rule 34

Due to having the second highest base knockback and lowest knockback growth out of her throws, its only combo is into a fully charged Sun Salutation beginning at 0% and up to low percentages. Charging a Sun Salutation also causes a weak effect during the charge. She possesses good grounded mobility, thanks to her slightly above average and speeds, above average , and very effective. Lastly, Wii Fit Trainer's forward and down aerials boast respectable damage outputs and are capable of meteor smashing. However, the changes to the shield mechanics brought about in updates 1. Wii Fit Trainer's primary recovery option, , grants above average vertical distance when button mashed. Unleash it at a height to get the full range of the cone effect.

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